Cricket Tales: Some visual inspiration
Amber found some beautiful images to take inspiration from. We both agreed that we like illustrated, textural and watercolour elements, the game does not need to be specifically Flat UI or 8 bit or Bootstrap or anything. Although functional design is wonderful, we’d like to stay away from anything too literal or technical (whilst still being accurate). The specifics of this can be adjusted as the game emerges and the final elements can be put in place, as of course the functionality is paramount.
The colour palette above is extracted from the previous image, hopefully displaying a nice range of hues. Using these, I quickly mocked up some ideas for how we can represent the crickets in Illustrator + Photoshop – apologies for jpeg artefacts!